Art Director/3D Character Artist
Responsibilities: Enemy Art, Set Dressing, Lighting, and Environment Art
On Palm Dreams I was brought on as the art director. I was tasked with helping establish the general direction to take the game’s overall aesthetic. Before I was brought on the game was primarily composed of prototype art or assets of very rough quality. I helped pushed the quality of the assets until they were showcase ready along with a team that furthered that quality standard. This resulted in a game that won the SCAD Entelechy Best in Show Award and went on to be showcased in the Pulse Event at the Telfair Museum in Savannah, GA.
Frank Curtin: Albedo textures for the Boss Head and Wind Enemy